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Requirement: Target must have a Consecration.Applies Consecration of Light to target Rank for the next 3 Rounds.(If target's stress is 5+, remove 2 stress).At 3x Conviction, attack deals +100% damage.At 2x Conviction, attack ignores Block, Dodge, and Guard.(Applies +30 res for each token type removed).At the beginning of the hero's turn, Consecration of Fortitude applies Block (Block+) or Dash (Dash+) to them if they are in the consecrated Rank.
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Applies Consecration of Fortitude to target Rank for the next 3 Rounds.At 3x Conviction, +10% additional healing.Requirement: Target's HP must be below 25% (33%).At 3x Conviction stacks, Judgment applies 3 (4) Burn.At 2x Conviction stacks, Judgment deals +100% damage.(Target cannot gain Dodge after being hit by Illumination).(Applies Strength to a random adjacent hero).This isn't an exhaustive list, so head on over to our article about Best Inn Items for even more options. These are the most commonly available stress-reducing Inn Items: They can be looted from encounters or bought from the provisioner. There are a couple of Inn Items that will reduce a Hero's stress. There are a lot of excellent Combat Items in Darkest Dungeon 2, so if you aren't regularly using them, you should start. Some Combat Items, most notably Laudanum, remove stress from a hero. Several heroes are capable of removing stress from themselves or a party member. It is worth noting that you can also reduce Stress using some Trinkets, but this isn't nearly as reliable. There are three main ways to reduce Stress:
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Fights and Meltdowns both inflict stress on other party members, which can have a negative domino effect on the other Heroes in your party. Heroes with high stress fight more, and are likely to have a Meltdown in combat. While some Stress is unavoidable during each run, you'll want to keep the total stress in your party low. Related: Darkest Dungeon 2: Tips & Tricks For Beginners These events typically give a random party member +1 Stress. The final major cause of Stress is road encounters such as sustaining damage to the Stagecoach or going over an Oblivion's Tear. One such quirk is the Necrophobia Quirk, where the Hero gains stress for targeting cadaver-type enemies. For example, a Lair Boss is likely to have Stress inflicting attacks.Īdditionally, a couple of quirks can cause your Hero to gain stress when fighting enemies that normally would not cause Stress. Some enemies have attacks that stack Stress in addition to (or instead of) damaging your Hero's health. Enemy AbilitiesĪnother cause of Stress is the attacks of enemies. To influence two Heroes' Affinity for each other, use relevant items and the Inn and make them help each other in combat. However, the reverse is also true - Heroes with a positive relationship are more likely to reduce each other's stress. If your Heroes do not like each other, they are more likely to inflict stress on one another while traveling, or while making choices. The three main causes of Stress are:Īn easily preventable but deadly form of Stress accumulation is Negative Affinity. Most stress will be accumulated during encounters, but some might occur while in the Stagecoach. The Heroes will accumulate Stress by doing certain things in the game.
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